5:51 PMBlender 2.49 Final + Portable+教程
教程：Blender 2.5 video tutorial
The Game Engine now supports multiple streams of video textures for interactive playback in environments. You can use video files (also from URLs), image files, video captures, memory buffer, camera render or a mix of that.
This feature allows artists to visualize their interactive projects within an immersive dome environment. Blender supports Fulldome, Truncated domes (front and rear), Planetariums and domes with spherical mirrors.
Significant speedup has been achieved in several areas;
- Scene Graph optimizes static objects
- View Frustum culling
- Occlusion culling
- Faster Bullet physics initializing
Overall improvement is signifacent, a complex game like YoFrankie runs 3x faster now.
The Bullet library upgrade in this release includes brand new generic 6dof constraint with run-time configurable limits, motors and springs to allow for physics-based vehicles, forklift, robots and ragdolls. And more...
Support for non-time dependent modifiers in the GE: no need to apply the modifiers before running the game! Works for physics shape too.
Improve stability, documentation and completeness for the python API.
* Attribute access
* GameObject properties of any type.
* OpenGL and Geometry modules
* New logic and the rendering functions
* Better error feedback
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